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Post new thread Reply to thread Railpage Australia™ Forum Index -> MSTS 3D
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ARG706 Chief Commissioner   Joined: Jun 03, 2005
Last Visited: Dec 3, 2008
Location: City of doomsayers


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Posted: Thu Jan 04, 2007 1:50 pm
Is anyone actually going to post something that will benefit newcomers, or just bicker about the politics of it. Obviously the thread has been accepted so let's utilise it
 
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GeoffreyHansen Minister for Railways   Joined: Apr 13, 2004
Last Visited: Dec 3, 2008
Location: Waiting for the next commuter service to Bathurst


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Posted: Thu Jan 04, 2007 2:00 pm
I'll have a question myself about route building in the next day or two.
 
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Alltrains Train Controller   Joined: Aug 13, 2006
Last Visited: Jun 11, 2008


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Posted: Thu Jan 04, 2007 3:34 pm
Well ARG706 look at the post that I replied to Yuri. I still have not worked out how to solve the problem that I used as an example
 
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steam4me Deputy Commissioner   Joined: Mar 07, 2003
Last Visited: Dec 1, 2008
Location: Port Melbourne, Victoria


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Posted: Thu Jan 04, 2007 4:25 pm
ARG706 wrote:
Is anyone actually going to post something that will benefit newcomers, or just bicker about the politics of it.

bicker - 1. To engage in a petty, bad-tempered quarrel; squabble.

Who's bickering?

Alltrains wrote:
you can change the terrain textures. I followed the instructions in the book but it did not work

G'day Russell.

This is an area I found the MSTS RE Help Menu "Working with Texture Patches" to be very adequate in explaining what to do.

Assuming you've set the initial terrain patch as described by Jim Ward in An Idiot's Guide To Extracting a New Route, you then select and place textures as per this tutorial: Selecting and Placing Textures.
 
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Alltrains Train Controller   Joined: Aug 13, 2006
Last Visited: Jun 11, 2008


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Posted: Thu Jan 04, 2007 4:47 pm
Thanks Yuri
I will try that and see what happens.
This is where this sticky is going to be good because I used Michael Vone's book and the problem existed but now I have been given the help to solve the problem.
While we are waiting for others here is another one for the brain to work on, I think it is to do with the Great White Void.
In Michael's book on page 29 & 30 it goes into merging multiple regions and it explains how to do it.
It said that this is easily done in the RGE. First you create the tiles that exist in one region, just as described above (as normal) until and including the step that tells you to Toggle Populated State. Then you go back to an earlier map that shows the missing region (or regions), and zoom into the next region, likewise creating tiles in that region. Repeat this again if you need a third region, etc. Now you can click Edit, then click Minimize quad-tree, and continue as before.
I found that if I did as it said I would end up with either the tile of one region or the tiles of the other region but not both.
So if this is the case and it is that easy to cross the great white void then why didn't Russell use it in the building of The Great Southern Rail and Allan use it in the Adelaide and the Hills?
Cheers everyone
Happy thinking
Russell
 
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allanl Train Controller   Joined: Oct 28, 2004
Last Visited: Nov 9, 2008
Location: Adelaide


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Posted: Fri Jan 05, 2007 6:21 pm
The first time I encountered the GWV was the horizontal line that ran through the Willunga line and the Victor Harbour line. It only occurred when travelling north and the usual escape applied. However, I was not comfortable about releasing a route with a GWV in it, so I moved the route north, well clear of the GWV even if I went to Tailem Bend sometime in the future. Heh, heh, heh. Of course as history shows, I went further than Tailem Bend and encountered two, yes two GWV lines - the old horizontal line plus a route ending vertical line at the SA/Vic border. The vertical line would not permit me to place anything beyond it and since RGE would not add any tiles beyond it I faced ending the route at Cannawigara (where? heh).
I threw it to Mike Simpson who was also unable to solve the problem.
He in turn threw it to Carl-Heinz, who worked through Route Riter, solved a problem with it and released an update to RR. Then we were able to move the route 64 tiles north and west. We tried merging routes but because RGE would not attach tiles to the east of the vertical line, it also would not permit us to merge routes.
Sorry to be so long winded, but this nearly ended the route and I guess this information will be of use to any one else who may face the same problem.
cheers
allanl
 
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