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mischa1991
Locomotive Fireman
Joined: Apr 21, 2006 Last Visited: Aug 14, 2008
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Posted: Fri Apr 21, 2006 2:11 pm
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Hey
I am just wondering if someone can experiment with a passager train and try to get the doors operating by pressing P instead of the pantagraph going up (if any on the train will remain up all the time), i have very little if no experience in modeling of trains i usually play around with activitys and route design, but if any one can maybe tell me how i could do this or do it them self much apreacated, a good train to start with would be the s-sets.
thanks
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BrianB
Chief Train Controller
Joined: Dec 28, 2004 Last Visited: Nov 22, 2008 Location: Brisbane
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Posted: Fri Apr 21, 2006 2:52 pm
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It's already been done!!!
In 2002, Richard Scott made a very nice set of London Underground 'R type' stock with working doors. As the model represents electric stock that picks up from third rail, he was able to use the pantograph key "P" to make the doors work. The stock will only work on MSTS routes that have been set as being 'electrified', even if no overhead wiring is visible.
If you're interested, it can be found in the downloads section of www.uktrainsim.com. You will need to register first to get the downloads.
Regards, BrianB
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aushuntercoal
Chief Train Controller
Joined: Aug 11, 2005 Last Visited: Aug 6, 2008 Location: Canterbury
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Posted: Fri Apr 21, 2006 3:30 pm
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I'm pretty sure you need the base files and to actually animate it during the building stages, so not by just downloading the end file.
Judge: And what Law are you basing this argument on?
Darryl Kerrigan: The Law of bloody common sense!
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MattAustin
Deputy Commissioner
Joined: Jan 17, 2003 Last Visited: Jun 20, 2008 Location: Junee, NSW
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Posted: Fri Apr 21, 2006 5:52 pm
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I've done it on some of my electric cars, but the cons outweigh the pros. The doors operate nonstop in the 5 view, and can only be used if the car is an electric motor or coupled to an electric loco. Most designers would see it as a gimmick and pointless when there are no passengers.
It can be done, but is quite limited.
Cheers,
Matt
It rubs the lotion on its skin or else it gets the hose again.
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big_ed
Assistant Commissioner
Joined: May 17, 2005 Last Visited: Feb 9, 2007
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Posted: Sat Apr 22, 2006 5:02 am
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In sure there is a DST file available on trainsim.com as a experiment for just this.
I will look it up later today and post a link.
Cheers Ed
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NJAB1
Locomotive Driver
Joined: Mar 30, 2006 Last Visited: Oct 11, 2008 Location: Near Steam Trains
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taggy
Assistant Commissioner
Joined: Feb 06, 2006 Last Visited: Nov 22, 2008 Location: Wollongong NSW
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Posted: Tue Jan 16, 2007 12:29 pm
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Has anyone ever tried to use that on a tangara. The tangara doors openning at the station would make it more life like!
Aaron
3801, pure beauty.
People are like slinkies, they have no purpose but bring a smile to your face when you push them down the stairs.
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Bruce: "And thats the way the cookie crumbles"
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mischa1991
Locomotive Fireman
Joined: Apr 21, 2006 Last Visited: Aug 14, 2008
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Posted: Tue Jan 16, 2007 1:59 pm
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MSTS bin now lets you open door's, but only if the model was built for it witch I think there is currently none. I also remember reading some were for either MSTS bin or using the P key they could only make the doors slide open, but don't quote me on that.
Taken from readme,
| Quote: | Independent doors animation
In any wag you can define up to 6 doors. Doors could be grouped from any number of animated nodes, which must be unique named DOOR_A, DOOR_B, DOOR_C for right doors and DOOR_D, DOOR_E, DOOR_F for doors on left side of wag.
Distribution content sample wag to demonstrate 3 different types of animated door on boths sides of wag.
Animation trigers are defined in common.iom (txt) file:
io_map ( PAD_7 "ToggleDoor_R" ALL_UP CTRL_DOWN )
io_map ( PAD_9 "ToggleDoor_L" ALL_UP CTRL_DOWN )
You can soever redefine them
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taggy
Assistant Commissioner
Joined: Feb 06, 2006 Last Visited: Nov 22, 2008 Location: Wollongong NSW
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Posted: Tue Jan 16, 2007 4:03 pm
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Oh the pigs Can anyone tell me how to do it?
Aaron
3801, pure beauty.
People are like slinkies, they have no purpose but bring a smile to your face when you push them down the stairs.
http://photobucket.com/nswgr38pics
Member of NSWRTM.
Bruce: "And thats the way the cookie crumbles"
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ARG706
Chief Commissioner
Joined: Jun 03, 2005 Last Visited: Nov 22, 2008 Location: City of doomsayers
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Posted: Tue Jan 16, 2007 4:18 pm
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| taggy wrote: | Oh the pigs Can anyone tell me how to do it? |
How to gimme pig? Yeah I can tell you how to do that. Just make one post about anything in the MSTS general or routes forum and er, you're done
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taggy
Assistant Commissioner
Joined: Feb 06, 2006 Last Visited: Nov 22, 2008 Location: Wollongong NSW
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Posted: Tue Jan 16, 2007 5:15 pm
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Sorry, should have made myself clear. I ment, how do you get the doors of a tangara to open?
Just so I can get it done. (If I can!)
Aaron
3801, pure beauty.
People are like slinkies, they have no purpose but bring a smile to your face when you push them down the stairs.
http://photobucket.com/nswgr38pics
Member of NSWRTM.
Bruce: "And thats the way the cookie crumbles"
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superheatedsteam
Chief Train Controller
Joined: May 19, 2004 Last Visited: Nov 22, 2008 Location: Perth, WA
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Posted: Tue Jan 16, 2007 6:03 pm
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Aaron,
The door animations are part of the 3D model. Door animations to the existing Tangara model can only be added by the original creator. As they have not already done so you could safely assume that this is not going to happen.
The sure way that it could happen is if you (or someone else) builds a new Tangara model with door animations.
Download/purchase one of the supported 3D modelling programs for MSTS. See link below.
http://steam4me.railpage.org.au/trainsim/tutorials/which3d.html
Make your own 3D Tangara and texture it. You will have to create a set of 3D door objects called door_a, door_b, door_c, etc. The doors will have to be animated in the modelling program from the closed to open position.
Load into MSTS and press the NumPad 7 or 9 key to open/close the appropriate side.
If your quick and bright you should have it finished in a month or so (assuming you don’t build a cab or interior). Are you up to the challenge?
Hope this helps.
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taggy
Assistant Commissioner
Joined: Feb 06, 2006 Last Visited: Nov 22, 2008 Location: Wollongong NSW
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Posted: Tue Jan 16, 2007 7:03 pm
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Cool thanks for the reply. Well I could but I have never built a 3D model before and that will cause it to take heaps longer usual.
Aaron
3801, pure beauty.
People are like slinkies, they have no purpose but bring a smile to your face when you push them down the stairs.
http://photobucket.com/nswgr38pics
Member of NSWRTM.
Bruce: "And thats the way the cookie crumbles"
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mischa1991
Locomotive Fireman
Joined: Apr 21, 2006 Last Visited: Aug 14, 2008
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Posted: Tue Jan 16, 2007 7:16 pm
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I would download GMAX, cause its free and you can try it out. You will also need to download the trainsim gamepack for it from the MSTS site. I downloaded GMAX a year or so ago, opened it up and was scared away by how complicated it looked. Now ive just download it a few days ago, printed out a tutorial and are starting to learn.
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taggy
Assistant Commissioner
Joined: Feb 06, 2006 Last Visited: Nov 22, 2008 Location: Wollongong NSW
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Posted: Tue Jan 16, 2007 7:38 pm
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You and me both! We will have to keep each other posted on how we are going!
Aaron
3801, pure beauty.
People are like slinkies, they have no purpose but bring a smile to your face when you push them down the stairs.
http://photobucket.com/nswgr38pics
Member of NSWRTM.
Bruce: "And thats the way the cookie crumbles"
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