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S 301
Chief Commissioner
Joined: Dec 02, 2003 Last Visited: Dec 2, 2008 Location: in front of the computer
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Posted: Sun Aug 26, 2007 10:02 am
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I have heard that uploads will be to one site, and one site only, and content cannot be removed. This is only a rumor at this stage. I most certainly hope that this is untrue, but if it is true then it would make things interesting.
Zec
 [/url]
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GeoffreyHansen
Minister for Railways
Joined: Apr 13, 2004 Last Visited: Dec 3, 2008 Location: Waiting for the next commuter service to Bathurst
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Posted: Sun Aug 26, 2007 4:37 pm
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It would be good if a content manager could be included similar to that provided in Trainz.
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kclass190
Beginner
Joined: Apr 10, 2006 Last Visited: Nov 27, 2008
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Posted: Tue Aug 28, 2007 12:32 pm
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if it is like FSX then most systems will struggle at first.
But i must say that when you goto FSX from FS2004 you won't want to go back. This is something that i am sure we will experience with MSTS2.
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Netherealm
Train Controller
Joined: Feb 08, 2006 Last Visited: Jul 1, 2008 Location: Chelsea, Victoria
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Posted: Tue Aug 28, 2007 1:05 pm
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The quality of everything in the Press Kit is outstanding. I'm really looking forward to the future release of this.
After viewing the video about creating Rail Networks in the kit, I'm curious to know more about it, and how much easier it's going to be for average users to make Routes and the like. Same goes for building of models and rolling stock, and what external apps (if any) can still be used (eg: 3DSMax, GMax, etc.)
From the images, it looks like there may be a similar thing to Flight Sim where Loco numbers can be specied, based on the images of the Norfolk Southern Loco with the number "0000". Looks like this is a field similar to the tail numbers on the planes in Flight Sim.
- Netherealm -
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taggy
Assistant Commissioner
Joined: Feb 06, 2006 Last Visited: Dec 1, 2008 Location: Wollongong NSW
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Posted: Tue Aug 28, 2007 1:56 pm
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Is there any Australian content in it by any chance?
Aaron
3801, pure beauty.
People are like slinkies, they have no purpose but bring a smile to your face when you push them down the stairs.
http://photobucket.com/nswgr38pics
Member of NSWRTM.
Bruce: "And thats the way the cookie crumbles"
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GeoffreyHansen
Minister for Railways
Joined: Apr 13, 2004 Last Visited: Dec 3, 2008 Location: Waiting for the next commuter service to Bathurst
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Posted: Tue Aug 28, 2007 1:59 pm
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Are there any maps of what lines will be covered in the Australian map of MSTS2?
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Netherealm
Train Controller
Joined: Feb 08, 2006 Last Visited: Jul 1, 2008 Location: Chelsea, Victoria
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Posted: Fri Aug 31, 2007 9:02 am
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From the video, it looks like you will be able to create tracks from just about any location in the world.
As for Australian Content, I guess we'll have to wait and see when more info becomes available.
- Netherealm -
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Shacks
Ghanzel

Joined: Mar 03, 2003 Last Visited: Nov 28, 2008 Location: Sir Big Lens of the Distant (Signal) North.
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Posted: Fri Aug 31, 2007 9:18 am
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| kclass190 wrote: | if it is like FSX then most systems will struggle at first.
But i must say that when you goto FSX from FS2004 you won't want to go back. This is something that i am sure we will experience with MSTS2.
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I was in the computer shop yesterday and noticed that FSX has lower standard requirements then FS2004. According to the box, FSX should run on my 4yr old laptop, yet it does not meet the minimum spec's for FS2004. Maybe they will have simular spec's as FSX.
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Netherealm
Train Controller
Joined: Feb 08, 2006 Last Visited: Jul 1, 2008 Location: Chelsea, Victoria
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Posted: Fri Aug 31, 2007 9:21 am
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| Shacks wrote: | | I was in the computer shop yesterday and noticed that FSX has lower standard requirements then FS2004. According to the box, FSX should run on my 4yr old laptop, yet it does not meet the minimum spec's for FS2004. Maybe they will have simular spec's as FSX. |
Probably with a lot of the extra details turned OFF!!!
- Netherealm -
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kclass190
Beginner
Joined: Apr 10, 2006 Last Visited: Nov 27, 2008
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Posted: Fri Aug 31, 2007 9:30 pm
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that is a really interesting point Shacks.
If you really want to know whether it will run check out the forums at www.aussim.com.au, for some interesting comments on this topic.
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nazarail
Chief Commissioner
Joined: Feb 08, 2003 Last Visited: Dec 3, 2008 Location: meeks road deport
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Posted: Sat Sep 01, 2007 2:13 am
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ohh sounds like ill be needing a new computer!
anyone know when its due? iv heard the KRS is due in oct.
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SMR30
Minister for Railways
Joined: Jul 20, 2004 Last Visited: Dec 3, 2008 Location: Not close enough to the Main Northern Line where i live :(
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Posted: Tue Sep 04, 2007 6:16 pm
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| Quote: | | From the video, it looks like you will be able to create tracks from just about any location in the world. |
hopefully route building will be as easy as Trainz 2004/06.
Even trying to add track to current routes on MSTS is no where near as simple for me as Trainz routes.
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nazarail
Chief Commissioner
Joined: Feb 08, 2003 Last Visited: Dec 3, 2008 Location: meeks road deport
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Posted: Tue Sep 04, 2007 6:57 pm
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i second that one, i can almost build routes in trainz half asleep, well i did it last night anyhow
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ARG706
Chief Commissioner
Joined: Jun 03, 2005 Last Visited: Dec 3, 2008 Location: City of doomsayers
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Posted: Tue Sep 04, 2007 10:10 pm
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How long does it take to build a route in Trainz anyhow? MSTS is well over 1000 hours!
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nazarail
Chief Commissioner
Joined: Feb 08, 2003 Last Visited: Dec 3, 2008 Location: meeks road deport
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Posted: Tue Sep 04, 2007 10:15 pm
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its hard to say really, what kind of route? how long? how much detail? and how offtern do you work on it?
For example iv been working on my network for about a year and its between a quater and half done, i dont work on it very much.
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