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Gettng a break into 3D modelling

Post new thread Reply to thread Railpage Australia™ Forum Index -> MSTS 3D
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GeoffreyHansen Minister for Railways   Joined: Apr 13, 2004
Last Visited: Dec 3, 2008
Location: Waiting for the next commuter service to Bathurst


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Posted: Tue Aug 28, 2007 2:23 pm
I have GMAX on my computer and haven't had much success in learning how to use it. I have attempted to follow various tutorials on steam4me and elsewhere but I have not had much success.

Are there any basic tutorials for a novice like myself to learn how to undertake 3D modelling? Or is some other modelling program more effective.

I certainly appreciate the efforts of Yuri and others in making their tutorials available but sadly I have not had much success.

I know how to create activities and to an extent I know how to reskin models and build routes. I would just like to be able to create models and track objects for MSTS.

Thanks in advance.

Geoffrey
 
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allanl Train Controller   Joined: Oct 28, 2004
Last Visited: Nov 9, 2008
Location: Adelaide


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Posted: Tue Aug 28, 2007 2:49 pm
Hi Geoffrey,
Three years ago when I started the Adelaide route, I had never done any 3D cad/cam work, and did not know what a poly or a photo real model was. I got TSM, taught myself and you know the results of that learning curve. However, 3D Canvas is the software selected by KUJU as the default for building items for their Rail Sim. TSM and 3D Canvas are significantly different, and I am led to believe that the learning curve in transferring from TSM to 3D C is painful. Apparently, it is better to start and stay with either. Texturing with 3DC is much superior than with TSM, so building serious stuff like locos will have a better outcome. However, if you only want to do scenery items such as buildings trees stations etc, go with TSM.
PM or email me if you want to.
Cheers
allanl
 
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superheatedsteam Chief Train Controller   Joined: May 19, 2004
Last Visited: Dec 3, 2008
Location: Perth, WA


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Posted: Tue Aug 28, 2007 3:12 pm
You should look and attempt at Volker’s gmax tutorial first:

http://www.vmbollig.de/msts/tut_en/index.html

I had to stick at it for 3 days before I got something working in MSTS.

I also suggest you go to the library/discount bookshop and get a book on 3ds MAX. gmax is 3ds MAX 4 without the render engine. I got a book on 3ds MAX 5 for $40 at A&R last year. The interface is exactly (as far as you will notice) the same.

Read the first couple of chapters on how to use the 3ds max interface. These are the chapters on how to navigate the user interface and making primitives like boxes and cylinders.

Then read the chapter on MESH modelling. This is the only type modelling you will be doing in gmax to make models for MSTS.

Essentially 3D models for MSTS are just box and cylinder shapes (known as primitives) joined together to make a 3D object. A wagon for instance is basically just a box (body) on top of four cylinders (wheels).

You then convert these primitives into an editable mesh. The editable mesh allows you to move the vertices, faces and edges to fine tune the shape the part you are making.

Apply a texture, ensure parts like the bogies and wheels are named correctly and their pivot points are in the correct location then use the LOD tool to export the model. Viola! Easier said than done but once you learn how you will wonder what all the fuss was about.

If you are still having problems PM me for a one on one online tutorial.
 
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