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SteamtoStay
Chief Commissioner
Joined: Sep 02, 2005 Last Visited: Dec 3, 2008 Location: Behind you!
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Posted: Thu Sep 27, 2007 12:36 pm
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Hi all,
I'm wondering, does anyone have a list of all the different types of track, bridges, etc. with their associated speeds?
For example, the "Wood Damp" track has 65kph/40mph
Is there one that can handle 325-400kph?
Also, how do I change the type of track within a tunnel?
David S.
Vice President, Smart Passengers Inc
(My opinions are my own unless specifically stated.)
Holder of Cert I, Transport & Logistics
Bogie Winner 2008 - "Best Contribution to Signalling and Infrastructure"
My photos
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V544
Chief Train Controller
Joined: Sep 05, 2004 Last Visited: Nov 28, 2008 Location: Melbourne
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Posted: Thu Sep 27, 2007 11:25 pm
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This is simply just the default speed, and most in built track off the top of my head have the same speed - 65kmh/40mph. I think most custom made track is like this too.
300+ km/h?! . There are speed boards/signs on the Download Station ofcourse that will let you drive at those speeds.
I've done this before, but I can't remember for the life of me right now on how to change the default track in tunnels. Anyone remember how do to it?
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SteamtoStay
Chief Commissioner
Joined: Sep 02, 2005 Last Visited: Dec 3, 2008 Location: Behind you!
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Posted: Fri Sep 28, 2007 3:28 pm
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Yes, I see how the track speed thing works now.
Of note, I chose 325kph+ because that's what I've got a lone TGV motor doing. Also, apparently I can use the Maglev signs on regular track!
Side note: At 324kph, I had a full-length TGV go down a 46:1 grade with no harm done - derailments are set to realistic, and it was NOT a 1:46 grade, where it drops one for every 46. I mean it drops 46 for every 1 in distance!
To quote one of my friends, 'mince meat in the end of the carriages!'
David S.
Vice President, Smart Passengers Inc
(My opinions are my own unless specifically stated.)
Holder of Cert I, Transport & Logistics
Bogie Winner 2008 - "Best Contribution to Signalling and Infrastructure"
My photos
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V544
Chief Train Controller
Joined: Sep 05, 2004 Last Visited: Nov 28, 2008 Location: Melbourne
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Posted: Fri Sep 28, 2007 5:02 pm
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You should also download a rule called "Banking Consists" from the DLS, and add it to your routes since it gives that effect of a train leaning in to a curve/s - Definitely a must have I reckon .
| SteamtoStay wrote: | Side note: At 324kph, I had a full-length TGV go down a 46:1 grade with no harm done - derailments are set to realistic, and it was NOT a 1:46 grade, where it drops one for every 46. I mean it drops 46 for every 1 in distance!
To quote one of my friends, 'mince meat in the end of the carriages!'  |
So you're the next Casey Jones huh?!
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SteamtoStay
Chief Commissioner
Joined: Sep 02, 2005 Last Visited: Dec 3, 2008 Location: Behind you!
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Posted: Fri Sep 28, 2007 6:28 pm
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Another problem, in the meantime, with the train consists schedules:
I have S300 & S301, back to back, controlled by Alastair, hauling 13 Overland cars. I tell him/it to pull into Lloydhurst station (the layout's based on AMRA, Vic), then run around. But, the locos decouple once they've got to the station, leaving the rest of the train splat across the main junction. Thus, the train never makes it to the platform, and the locomotives are unable to run around.
How do I set it so that the train will first pull into the station entirely, then proceed to run around?
David S.
Vice President, Smart Passengers Inc
(My opinions are my own unless specifically stated.)
Holder of Cert I, Transport & Logistics
Bogie Winner 2008 - "Best Contribution to Signalling and Infrastructure"
My photos
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S 301
Chief Commissioner
Joined: Dec 02, 2003 Last Visited: Dec 4, 2008 Location: in front of the computer
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Posted: Fri Sep 28, 2007 10:42 pm
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When you tell a train to drive to an industry, any industry including station, tell it to 'load' (There is a driver command called 'load train' or some such built in in TRS). This will tell the AI to drive forward till as many carriages as possible are in the platform. The other option is to place a trackmark on the track, then tell the AI to drive to the trackmark. However, going with this method stops the train from loading/unloading at the station/industry.
Zec
 [/url]
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SteamtoStay
Chief Commissioner
Joined: Sep 02, 2005 Last Visited: Dec 3, 2008 Location: Behind you!
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Posted: Mon Oct 01, 2007 2:44 pm
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Ok, thanks S301 and V544.
Has anyone figured out the tunnel thing yet?
Also, I now have a problem that my trains are stopping, reversing and bouncing between junctions, even when against their instructions.
Is there a rule that says, 'AI trains may only travel engine first, knot engine last.'
I figure, since I have back-to-back S classes, it won't affect shunting.
David S.
Vice President, Smart Passengers Inc
(My opinions are my own unless specifically stated.)
Holder of Cert I, Transport & Logistics
Bogie Winner 2008 - "Best Contribution to Signalling and Infrastructure"
My photos
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r707
Assistant Commissioner
Joined: Jan 29, 2004 Last Visited: Dec 3, 2008 Location: Riding on the back of a freight in a Teacup ZMF
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Posted: Mon Oct 01, 2007 5:54 pm
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You can put in track direction markers on the rail, and AI trains will only go in the direction it points, and won't reverse. If you don't want any AI trains using a section of line, simply put two of these in, one facing each way.
Confucius Say man who fart in church sits in his own pew
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SteamtoStay
Chief Commissioner
Joined: Sep 02, 2005 Last Visited: Dec 3, 2008 Location: Behind you!
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Posted: Tue Oct 02, 2007 12:12 am
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Actually, I've got a single-track mainline, littered with turnouts. My problem is, whenever the train reaches one particular turnout, it stops, and reverses, but ends up trapped. I placed a signal around there ages ago, but i have deleted it since.
Also, this only seems to happen about half the time.
However, I don't want to duplicate, as this would not follow AMRA, Vic's plans for their Lloydhurst station.
Since this is the case, having a rule that dictates that a train can only move with an engine at the 'front,' seems to be the only way to make this work.
| Code: |
DOWN UP
J------------------G-/----M
|---O-------D--/-H---|
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This image represents the layout. G is the 'ghost signal', M is the mainline, and the second line is the siding, with a headshunt (due to a large yard at the bottom-left of the image.) D and H represent the directions of current signals. H is a home signal, while D is a 'NSW 2ASP LD RH.' J is the junction that goes to the station. It should be noted that Lloydhurst is a terminus station. O is an oil industry.
David S.
Vice President, Smart Passengers Inc
(My opinions are my own unless specifically stated.)
Holder of Cert I, Transport & Logistics
Bogie Winner 2008 - "Best Contribution to Signalling and Infrastructure"
My photos
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