Railpage Australia™
Seymour Railway Heritage Centre  
The premier Australian rail server - wasting time and bandwidth since 1992!
 
home
news
discussions
content
site

technical support
Need Help? Lodge a support ticket!

Note: This is for technical support only. General questions about railways should be posted to the Forums.
donation
Donate using PayPal
Please Donate!
photo comp
Have YOU voted yet on Photo of the Month?

Click Here!

Voting Closes 31/12
search


 
faqsearchusergroups profileLog in

{ TEST Re-Skined B2 Melbourne Tram NEED HELP TO FIX Only }

Post new thread Reply to thread Railpage Australia™ Forum Index -> MSTS General Discussions
Page 1 of 1   [ Previous thread ] :: [ Next thread ]

Author Message
Hitachi_178M Hitachi's Are Us   Joined: Jul 25, 2004
Last Visited: Dec 1, 2008
Location: Portland


contact

post
Posted: Sat Jun 07, 2008 8:36 pm
THIS IS ONLY A TEST RE-SKIN ONLY SO PLEASE DON'T JUMP ON ME ABOUT ASKING PEOPLE TO USE THE MODEL ETC.
When i work out everything I Will not Be using this.
I just wonted to Use This B2 As A Test Model thats why the Re- Skin Is So Bad It Was A 2sec Job In MS Pant Not Photo Shop To Work Out Everything
I have Re-Skined the B2 Melbourne Tram Just to see how i go on my first Re-Skin and this is what happened With The Windows And Desto Bored.
I Didn't Touch Them at all Just So use No

How Do i get it to go like this one please
ITS MY First Time and Would Like Help Please Thanks
GeoffreyHansen wrote:





http://vicrail.your-talk.com/index.htm
(With a Chat Room Down The Bottem)

Melbourne Gunzel's
 
s
superheatedsteam Chief Train Controller   Joined: May 19, 2004
Last Visited: Dec 1, 2008
Location: Perth, WA


contact

post
Posted: Sat Jun 07, 2008 11:05 pm
The problem is with the Alpha Channels not being exported when you save the ACE file.

If you open the original ACE file in TGATool2 you will see the Alpha Channel information on the top right of the screen. This little window will show either black and white or greyscale (256 shades) to indicate the Alpha Channel.

You will notice either black or grey areas in this Alpha Channel that if they were overlaid over the main texture would be where the windows and any other ‘see through’ textures are.

This tells the MSTS graphic engine when it’s drawing the texture in game to make these parts of the texture see through.

If using 1 Bit Alpha then the Alpha Channel uses just black and white. Black parts of the Alpha Channel make that part of the texture completely see through.

If using 8 Bit Alpha then the Alpha Channel uses 256 shades of grey from white to black. The lighter the grey the less ‘see through’ the texture. The darker the grey the more ‘see through’ the texture will be. This is often used for loco cabs that have shaded windows.

You need to determine if the original file uses 1Bit or an 8Bit Alpha Channel and use the same when you are repainting and exporting the textures. When the 3D model builder creates the model they apply the texture as 1 or 8 bit so this is set on the model. This can be changed using ShapeFileManager but is beyond the scope of your question.

Because creating Alpha Channels can be done in different ways I suggest you read some (actually I mean all) of the tutorials at steam4me in relation to Alpha Channels.

http://steam4me.railpage.org.au/trainsim/tutorials/index.html#image
 
s
cookie930 Chief Train Controller   Joined: Sep 09, 2007
Last Visited: Nov 30, 2008
Location: Spencer Street Stration (Not SCS)


contact

post
Posted: Sun Jun 08, 2008 12:09 am
This looks slightly familiar to another thread ive just seen. Wink




124 NEW PHOTOS UPLOADED!!
Last Updated:7th September 2008

Videos Last Updated:15th June 2008
http://www.youtube.com/user/vicproductions
 
s
Display from:   

Post new thread Reply to thread Railpage Australia™ Forum Index -> MSTS General Discussions
Page 1 of 1  [ Previous thread ] :: [ Next thread ]

All times are GMT + 10 Hours




Jump to:  
You cannot post new threads in this forum
You cannot reply to threads in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



Powered by phpBB 2.0.6 © 2001 phpBB Group

Theme images and concept © 2004 by Michael Greenhill and Railpage, All Rights Reserved.
Version 2.0.6 of PHP-Nuke Port by Tom Nitzschner © 2002 www.toms-home.com
Forums ©



Web site powered by PHP-NukeAll logos and trademarks in this site are property of their respective owner
The comments are property of their posters, all the rest is © 2003-2008 Interactive Omnimedia

You can syndicate our news using the news ticker or one of the RSS feeds
Web site engine's code is Copyright © 2003 by PHP-Nuke. All Rights Reserved.
PHP-Nuke is Free Software released under the GNU/GPL license.
Page Generation: 0.890 Seconds -- Current Server Load: 0.53%