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Working out TSM.

Post new thread Reply to thread Railpage Australia™ Forum Index -> MSTS 3D
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chuffbuff29 Locomotive Driver   Joined: Jan 23, 2003
Last Visited: Dec 20, 2004


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Posted: Sat Jul 05, 2003 7:13 am
Thismorning i put tsm to the test!, well it tested me actually. Smile My project was a QR_Bulkgrain car and i had trouble smooth shadeing it. When i checked the parts properties it showed me the points:51287 polygons:102558 axis:Y segments:6 points:17

then the program locked up & wouldn't respond, this is my real 1st go at it!. pity i don't have a pic to show the result.

back to the drawing board! Confused
 
s
rowie Locomotive Fireman   Joined: Jan 17, 2003
Last Visited: Sep 29, 2004
Location: Up here


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Posted: Sat Jul 05, 2003 8:44 am
Shocked Crikey, must have done something wrong Smile At least now we know what the poly limit is before it crashes Smile

Cheers,
David.
 
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