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K160
Minister for Railways
Joined: Jan 14, 2003 Last Visited: Dec 1, 2008 Location: Bendigo
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Posted: Wed Jun 29, 2005 3:18 pm
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Good to hear things worked out. As you now know, re-skinning is very simple.
Regards
Matthew Davis
Last updated November 19th 2008.
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The Met
Chief Commissioner
Joined: Sep 30, 2003 Last Visited: Nov 26, 2008 Location: 37.55-S /145.01-E
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Posted: Wed Jun 29, 2005 3:39 pm
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Minor problem, I know the model works [tried it out on S Viewer]
Now everything is original except for me reskinning the model and renaming the [Name] in the.ENG to something else, I open up Consist editor and it doesn't show the reskined model.
How can i get it up into a consist/editor...
"People are pretty much alike. It's only that our differences are more susceptible to definition than our similarities." - Linda Ellerbee
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S 301
Chief Commissioner
Joined: Dec 02, 2003 Last Visited: Dec 1, 2008 Location: in front of the computer
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Posted: Thu Jun 30, 2005 11:59 am
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You will need to rename the lines in the files as shown on page 1 of this thread.
You also need to rename the *.s, *.sd and .eng files.
S301
 [/url]
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cammo2005
Assistant Commissioner
Joined: Dec 16, 2004 Last Visited: Nov 28, 2008 Location: Sydney, NSW, Australia.
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Posted: Thu Jul 21, 2005 9:38 pm
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It's great to have this tutorial. It all clicked when I saw this, as I have also reskinned trains for SimCity 4 (yes, you can do that!) Different programs, similar process.
I've primarily been converting the CityRail trains available to the new hi-vis scheme.
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michaelgreenhill
Patron Saint of Alcohol

Joined: Jan 17, 1985 Last Visited: Dec 2, 2008 Location: Lost Somewhere In Time
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Posted: Mon Aug 08, 2005 12:39 pm
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Good to hear it was of use to you
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mischa1991
Locomotive Fireman
Joined: Apr 21, 2006 Last Visited: Dec 1, 2008
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Posted: Fri Jun 02, 2006 11:12 pm
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I was just looking though all the forums when I was reading this one I thought, ill give it a go. I managed to reskin the 82 class to make 8223 it looks really good. First time I ever reskined, infact first time i modified anything to do with MSTS, that was successful.
Thanks
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8153
Train Controller
Joined: Feb 11, 2005 Last Visited: Nov 13, 2008
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Posted: Wed Feb 07, 2007 2:19 pm
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I opened the image up in paint but when i have finished reskining i go to tga tool 2 and it wont open propaly it comes up as compressed
what do i do
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Melbournesparks
Chief Commissioner
Joined: Feb 20, 2004 Last Visited: Nov 30, 2008 Location: City of Eltham
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Posted: Wed Feb 07, 2007 11:23 pm
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You might need to explain it a little more. So you've managed to open the .ace file, modified it using paint, but then can't export it with TGA tool?
What exactly happens when you try?
What are you exporting the .ace as? (trans, alpha etc)
It sounds like it's only a simple problem, I just can't quite work out where it's going wrong.
"I thought plan B was set something on fire..."
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superheatedsteam
Chief Train Controller
Joined: May 19, 2004 Last Visited: Dec 1, 2008 Location: Perth, WA
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Posted: Thu Feb 08, 2007 1:27 am
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I don’t normally use TGATool2 tool this way but I followed Michael’s instructions on the first page of this thread to test and it worked for me.
I found I could mangle the exported ACE file if I resized the image in MS Paint. In MS Paint there are 8 boxes around the edges of the image. Do not move these boxes as they resize the image. Textures for MSTS must be square and 32x32, 64x64, 128x128, 256x256, 512x512 or 1024x1024 pixels in size.
To recap the steps are:
1. Make a backup of the ACE file you are about to modify.
2. Open the ACE file with TGATool2
3. Use the following menus in TGATool2: Image->Send Main Image to Editor.
If you are using MS Paint as your image editor then MS Paint will automatically load and the ACE file you selected will now be converted to a BMP file. You can edit as desired using the MS Paint tools. Use File->Save if you wish to save your changes as you are progressing through the ‘painting’. You may be asked if you wish to save the file. Click on Yes.
4. When finished making the changes you desire use the following menus in MS Paint: File->Exit. You may be asked if you wish to save the file. Click on Yes.
5. TGATool2 will now popup with the image you have just edited.
6. In TGATool2 use the following menus: Export->Ace (No Alpha) if your texture has no Alpha channel, or Export->Ace (Alpha) or Export->Ace (-Trans) if your texture has an 8 bit or 1 bit Alpha channel respectively. Here you get the option to change the name of the ACE file if you wish.
7. Test using ShapeViewer or MSTS.
As Melbournesparks has advised please provide as much information as possible as it makes it a lot easier to assist you.
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8153
Train Controller
Joined: Feb 11, 2005 Last Visited: Nov 13, 2008
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Posted: Fri Feb 09, 2007 9:35 am
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thankyou that list has helped me it is all sorted now
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