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NSWGR D50 Progress

Post new thread Reply to thread Railpage Australia™ Forum Index -> MSTS 3D
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decapod Locomotive Driver   Joined: May 06, 2003
Last Visited: Aug 20, 2008
Location: UK


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Posted: Fri May 16, 2003 7:34 pm
After James note today, and since we lost my last progress thread in the troubles the other week, here is the latest on the D50 (not much further than last time due to Oz Animal and UK commitments)
Still early days, textures are temporary.




DECAPOD
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Gavin Junior Train Controller   Joined: Jan 27, 2003
Last Visited: Nov 9, 2008
Location: Canberra


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Posted: Fri May 16, 2003 8:50 pm
Sure is looking good so far.



Gavin Woolf
 
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gallop3 Deputy Commissioner   Joined: Jan 19, 2003
Last Visited: Apr 4, 2007


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Posted: Fri May 16, 2003 9:27 pm
looking great paul.
did you get the specs i sent you.
cheers
ian



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decapod Locomotive Driver   Joined: May 06, 2003
Last Visited: Aug 20, 2008
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Posted: Fri May 16, 2003 10:13 pm
Ian - If they are the ones you sent with the plans, then yes.

I've got 4-5 reasonable pics from the net, but I may need a couple more once the model is nearly complete.

(Should have gone to Thirlmere when I had the chance)



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gallop3 Deputy Commissioner   Joined: Jan 19, 2003
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Posted: Sat May 17, 2003 3:23 pm
hi paul,
i'll get onto peter and see what he has got in his box of tricks.
i'm sure he mentioned that he had a lot of shots of this loco.
cheers for now
ian



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decapod Locomotive Driver   Joined: May 06, 2003
Last Visited: Aug 20, 2008
Location: UK


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Posted: Wed Jun 18, 2003 6:22 pm
I'm back to building this beast again.

I am going a bit overboard on the details and it is taking a while to build. Even so, the loco is still under 4000 polys




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gallop3 Deputy Commissioner   Joined: Jan 19, 2003
Last Visited: Apr 4, 2007


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Posted: Wed Jun 18, 2003 6:29 pm
it's coming along real nice paul.
did you get the extra photo's from peter?
he emailed me last week saying he was going to send them direct.
love the detail of the smoke-box door.
cheers
ian



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michaelgreenhill Patron Saint of Alcohol Patron Saint of Alcohol
  Joined: Jan 17, 1985
Last Visited: Dec 2, 2008
Location: Lost Somewhere In Time


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Posted: Wed Jun 18, 2003 6:29 pm
Crappit! That is damn good! Shocked

Keep it up mate, this is a winner!!!



Michael Greenhill
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DavidB Site Admin Site Admin
  Joined: Jan 11, 2003
Last Visited: Jan 25, 2007
Location: Canberra


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Posted: Wed Jun 18, 2003 6:42 pm
Nice. Something you might like to think about is that the Commonwealth Railways K class was a copy of the D50. Very little modification would be required.



Cheers
David
 
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decapod Locomotive Driver   Joined: May 06, 2003
Last Visited: Aug 20, 2008
Location: UK


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Posted: Wed Jun 18, 2003 6:48 pm
Due to other UK commitments, I'm probably going to make the source of this one public for 3D canvas users.
It seems there are several similar classes that could be built from this.



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decapod Locomotive Driver   Joined: May 06, 2003
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Posted: Tue Jun 24, 2003 9:29 pm
a small test run with a UK tender last night.

The final texturing has yet to be done - it will look better than this...










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joffie Chief Commissioner   Joined: Feb 03, 2003
Last Visited: Nov 29, 2008
Location: Melbourne


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Posted: Tue Jun 24, 2003 9:53 pm
very nice
what are you using

3dstudio max?
 
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gallop3 Deputy Commissioner   Joined: Jan 19, 2003
Last Visited: Apr 4, 2007


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Posted: Tue Jun 24, 2003 9:58 pm
that is sensational work paul.
i never dreamed it would come up as good as that.
it proves the point that tsm doesn't hold a candle to the capabilities of 3d canvas pro.
as i said the other night in email, as soon as my unfinished tsm projects are finished it is going in the bin.
cheers and keep up the excellent work
ian



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decapod Locomotive Driver   Joined: May 06, 2003
Last Visited: Aug 20, 2008
Location: UK


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Posted: Tue Jun 24, 2003 10:20 pm
Joffie - I'm using 3D canvas Pro (as Ian said)

I still believe you can produce the same quality models with TSM.
In the UK scene, there is very little difference between my models and Robin Howells (who colaborates with me on the Highworth project) and he uses TSM.
It's all down to the modeller - the resulting files should be the same. I notice a lot of TSM modellers tend to "smooth" their models too much so that edges go missing and the models look a bit odd.
TSM does have a few limitations, but most can be got around with a little care.

Canvas just has the added benefit of all my plug-ins which takes out a lot of the effort, leaving more time for details and give consistent results.
I also have a background in 3D theory so I know what works and is efficient.

Texturing is also vitally important - flat colours just don't work with steam models, and black is definitely not black!

I should get a bit more done tonight...



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Vulcan Foundry Assistant Commissioner   Joined: Jan 24, 2003
Last Visited: Apr 18, 2006


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Posted: Wed Jun 25, 2003 10:17 am
Fantastic effort Paul, it looks very realistic.



"To err is human. To blame somebody else for it shows managerial potential"
 
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