UPDATE v6 26-06-14http://www.filedropper.com/kalgoorliev6
WORK IN PROGRESS Version 6.0 This route at present starts at West Kalgoorlie, Western Australia and heads East 180km+ to about 10-15km East of a crossing loop on the Trans Australia Railway called Coonana. It is planned in the next few weeks to go to Rawlinna and eventually Forrest, near the border of Western Australia and South Australia. Eventually the Western section will be built from West Kalgoorlie to Koolyanobbing making this the biggest ever (longest) route for Train Simulator 2014. Koolyanobbing will allow Iron Ore services to be ran between West Kalgoorlie to Koolyanobbing and also allow continuation of main East-West freight and passenger services such as the Indian Pacific (Sydney to Perth) train and fast freighters, among them SCT, Pacific National and Aurizon. East of Kalgoorlie there is up to 30 trains a day counting both directions but this is busy for us. This is why this track, a single line, is so good because you can have some good meets. The problem is the Air Brake system in TS2014 needs to be modelled because long freight trains don't get instant brake applications. It takes sometimes half a minute for a full service to apply, maybe more. And then it takes anywhere from 3-5 minutes for the brake pipe to be charged. Australia uses 500kpa for a maximum brake pipe pressure (brake released) while the USA and Iron Ore companies that use American equipment built for America use 700kpa (90psi). A 50kps reduction from 500kpa is a minimum service application while a 150kpa reduction is a full service brake application. The present length of this route is about 180km out to Coonana. Tracks have been adjusted and are not floating anymore. East of Chifley you will see Australian vegetation (it looks like it!) as I set it up with assets from Cajon Pass enabling a very nice feeling of remoteness in a large land that is flat, dry and has floods. Australia is dusty and muddy in wet conditions. You have been warned so make sure you don't get bogged driving the crew car out to relieve other crews.
Scenarios work now, including the standard scenario.
UPDATE INFORMATION! Version 6.00 of Koolyanobbing-Kalgoorlie-Forrest.
Forrest is a very long way so I plan version 10 to be at Forrest and version 15-20 at Koolyanobbing which is West of Kalggorlie and will enable the running of Iron Ore trains. If anyone has 8-10 hours to spare in front of their PC they can take an empty out of West Kalgoorlie and head West to Koolyanobbing, load it and return back to West Kalgoorlie. Koolyanobbing has a balloon loop.
Now have approximately 180km of track laid from West Kalgoorlie Eastwards.
Kalgoorlie Passenger Terminal
Each crossing loop varies but is about 1800m-2000m in length and trains set up in scenarios are long but they all fit in with around 100m to spare. Nice for crossing with.
Kalgoorlie now has more buildings and a proper Loco where locomotives are stored, fuelled and serviced. There are plans to put facilities at Parkeston as well like a diesel fuel bowser for you to fuel your locomotives with. Kalgoorlie has one.
Have placed a large amount of flora from Chifley Eastwards. This is what I intend the route to look like as that is all there is out there.
I would like feedback so please download and play through it and tell me what you think so far and any problems you have. The people that provide valuable feedback and do so consistently will have a chance at being a Beta Tester in the future.
At the very least let me know if you had a drive on the track.
I am now learning signalling placement. It is hard as there is no specific tutorial for single track using UK signalling (Australia is based on UK railways).
The signalling from Parkeston Eastwards is non existent. It is RTC (ARTC) and is essentially called Train Orders. I had to place signals so we could get AI trains moving on the network and enjoy some nice crossings. If anyone wants to help me learn more please let me know!
Or leave a message here in Steam.