New Route for TS2014 - Trans Australia Railway

 
Topic moved from MSTS Routes by bevans on 19 Jun 2014 08:40
  F4PhantomRAAF Locomotive Driver

I am unsure of where this belongs. I couldn't find any forum to post this. Can moderator or someone advise?

The following route is for Train Simulator 2014 and it will be enabled for download shortly but don't expect it to be complete. But it is a WIP.

I am building the Australian 'Trans Line'. This section is going to be from Koolyanobbing to Zanthus, with Kalgoorlie right in the middle and potential for a North-South extension for Leonora to Esperance.

I have some questions like:

Trees and shrubs are floating, can I fix?

Container well wagons are empty, how do I place containers in them?

http://s24.postimg.org/mvy8hexr9/2014_06_19_00002.jpg
http://s14.postimg.org/mbhsb2mmp/2014_06_19_00001.jpg


The benefit of my route is you can play it straight away, no extra downloads. I suppose you may need Cajon Pass addon if you didn't get Railworks when I did.

I will upload it soon and I have 70km of track laid, from West Kalgoorlie to Curtin. It is fun to drive if you don't mind track imperfections. I have worked some of it, but there is a pile of it still to do.

Did you know Curtin was an Australian Prime Minister during World War II?

[color=#417394][font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]http://www.natrailmuseum.org.au/down...ns_aus_map.pdf[/font][/color]

The other good thing is about this route is it works well with the Cajon Pass shrubs and trees etc.

There are very few buildings along this route except for the town of Kalgoorlie which hasn't been touched yet.

[color=#417394][font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]http://www.kalgoorlietourism.com/[/font][/color]

[color=#417394][font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]http://en.wikipedia.org/wiki/Kalgoorlie[/font][/color]

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  JimYarin Chief Commissioner

Location: Adelaide, South Australia
doing a little research i cannot find a reference to any trans australia line being created for any of the train simulators. we look forward to this becoming available.
  YM-Mundrabilla Minister for Railways

Location: Mundrabilla but I'd rather be in Narvik
To start with the correct name of the route from Kalgoorlie eastwards is the Trans-Australian Railway.
  F4PhantomRAAF Locomotive Driver

UPDATE here:

I have made the route (about 80km so far) scenario ready. I'm still learning so let me know!

Check for goats near the tracks. That is where I have smoothed the gradients.

I still need to learn track rule modifications and why my container train was limited to 40. I suppose its the Cajon Pass track rule. I want to change it to 75mph (or 120 km/hr). I can't recall if the speed on NRs across the desert (Australian made C44-9s) is 120km/hr or 110km/hr.

Anyhow I learnt from a scenario tutorial how to place containers in my well wagons. Double click on the consist and you get a box in the right hand side. Tick the box and it's loaded.

West Kalgoorlie
Parkeston
Golden Ridge
Curtin

Download v2 (the latest with the mentioned modifications-tracks have been leveled and smoothed with stations added and some buildings) here

https://www.mediafire.com/?kzi4oq41ezrxbrq

http://s2.postimg.org/7zmjlz8d5/2014_06_20_00002.jpg
http://s13.postimg.org/qmm6bm493/2014_06_20_00001.jpg
http://s30.postimg.org/n85tum7zl/2014_06_20_00006.jpg

Still need to complete the Kalgoorlie city scenery and station (for Indian Pacific Train and Prospector) and the track West to Koolyanobbing from West Kalgoorlie and from Curtin to Zanthus.



EDIT: I would like feedback so please download and play through it and tell me what you think so far and any problems you have. The people that provide valuable feedback and do so consistently will have a chance at being a Beta Tester in the future.


Daniel
  F4PhantomRAAF Locomotive Driver

UPDATE here:

I have made the route (about 80km so far) scenario ready. I'm still learning so let me know!

Check for goats near the tracks. That is where I have smoothed the gradients.

I still need to learn track rule modifications and why my container train was limited to 40. I suppose its the Cajon Pass track rule. I want to change it to 75mph (or 120 km/hr). I can't recall if the speed on NRs across the desert (Australian made C44-9s) is 120km/hr or 110km/hr.

Anyhow I learnt from a scenario tutorial how to place containers in my well wagons. Double click on the consist and you get a box in the right hand side. Tick the box and it's loaded.

West Kalgoorlie
Parkeston
Golden Ridge
Curtin

Download v2 (the latest with the mentioned modifications-tracks have been leveled and smoothed with stations added and some buildings) here

https://www.mediafire.com/?kzi4oq41ezrxbrq

http://s2.postimg.org/7zmjlz8d5/2014_06_20_00002.jpg
http://s13.postimg.org/qmm6bm493/2014_06_20_00001.jpg
http://s30.postimg.org/n85tum7zl/2014_06_20_00006.jpg

Still need to complete the Kalgoorlie city scenery and station (for Indian Pacific Train and Prospector) and the track West to Koolyanobbing from West Kalgoorlie and from Curtin to Zanthus.



EDIT: I would like feedback so please download and play through it and tell me what you think so far and any problems you have. The people that provide valuable feedback and do so consistently will have a chance at being a Beta Tester in the future.


Daniel
F4PhantomRAAF

Another UPDATE! Version 3.00 of Koolyanobbing-Kalgoorlie-Forrest.

Forrest is a very long way so I plan version 10 to be at Forrest and version 15-20 at Koolyanobbing which is West of Kalggorlie and will enable the running of Iron Ore trains. If anyone has 8-10 hours to spare in front of their PC they can take an empty out of West Kalgoorlie and head West to Koolyanobbing, load it and return back to West Kalgoorlie. Koolyanobbing has a balloon loop.

Now have approximately 150km of track laid from West Kalgoorlie Eastwards.

Stations:

West Kalgoorlie
Parkeston
Golden Ridge
Curtin
Chifley


Still have to place Karonie and Blamey crossing loops in between Golden Ridge and Chifley.

Have placed a large amount of flora from Chifley Eastwards. This is what I intend the route to look like as that is all there is out there.

I would like feedback so please download and play through it and tell me what you think so far and any problems you have. The people that provide valuable feedback and do so consistently will have a chance at being a Beta Tester in the future.

At the very least let me know if you had a drive on the track.

The file is HERE:    https://www.mediafire.com/?0mbzrry3zbajxfc


Daniel, Western Australia
  superheatedsteam Deputy Commissioner

Location: Perth, WA
Hi Daniel,

I have driven part of your route. I commend you on taking on this route building project.

Are you using the ARTC curve and gradient diagrams?

http://extranet.artc.com.au/eng_network-config_cd.html#diagram-swv

Will you be building your own custom scenery items?

Looking forward to future developments.

Cheers,

Marek.
  F4PhantomRAAF Locomotive Driver

Hi Daniel,

I have driven part of your route. I commend you on taking on this route building project.

Are you using the ARTC curve and gradient diagrams?

http://extranet.artc.com.au/eng_network-config_cd.html#diagram-swv

Will you be building your own custom scenery items?

Looking forward to future developments.

Cheers,

Marek.

Thanks Marek. Are you working for that training company?

I am using DEM imported terrain so I don't use those diagrams. You have a drive of it, it is pretty accurate. I am getting version 4.0 uploaded right now and it fixes a lot of things up and puts Karonie and Kalgoorlie stations onto it.

No, unless I have extra time to learn to do things and a lot of interest is generated in the route etc

Although using trees in the game are not Australian you still feel pretty close.

It would be great to have a few gum trees and kangaroos. But at this stage goats and trees with sage that looks like ours is enough. I just created it so we can have a high speed drive 'out there'. With 74 well wagons loaded with containers the thing didn't get over 55mph much. That is 90 km/hr. They should get up to 70 (110km/hr) out there as it isn't that hilly. There is some heavy work that needs to happen with the physics of TS2014. Hope that happens soon.

It would also be 'nice' to have NRs and GM equipment such as used by Aurizon, but for the time being I'm happy making a route. They are the same engine inside! Maybe someone could reskin for us a National Rail/Pacific National livery.

[img]http://s28.postimg.org/ro1m3bfqh/2014_06_22_00023.jpg[/img]

[img]http://s28.postimg.org/l2thhap9l/2014_06_22_00018.jpg[/img]

[img]http://s1.postimg.org/pbq0o40bf/2014_06_22_00024.jpg[/img]

Thanks for the links to the diagrams though, it's appreciated.


Daniel
superheatedsteam
  F4PhantomRAAF Locomotive Driver

Version 4.0 UPDATE Release Notes and Download Link

http://www.filedropper.com/kalgoorliev4


Stations built into this release are Kalgoorlie Passenger Station and Karonie (I think there is a quarry there and a rock train operates there or used to)

Track now 99% levelled just need to smooth about 40%. Very enjoyable to drive.

Kalgoorlie has houses and buildings.

Hope you enjoy.


Daniel
  F4PhantomRAAF Locomotive Driver

Koolyanobbing-Forrest Trans Australia Railway

Version 5.0 UPDATE Release Notes and Download Link

Koolyanobbing-Forrest Trans Australia Railway

Version 5.0 UPDATE Release Notes and Download Link


http://www.filedropper.com/kalgoorliev5

180km of track laid now, about 20-25km more than v4. Forrest is 500km East!!!! (It’s crazy!)

Stations built into this release are Coonana and Blamey (Blamey has no destination markers yet so you won't see it marked.

More track laid past Coonana and vegetation starting to grow.... *!greengrin!*

Kalgoorlie has more houses and buildings and the loco area has been added with shed and refueling facility. I did want to add the refueling facility at Parkeston but just didn't get to it with this release.

Feedback on Steam has motivated me to make scenarios able to work. As all or most of you know, the free roam works.

I added some locomotives at loco (that is what it is called-Kalgoorlie Loco) and you can drive them and pick up a goods train now at West Kalgoorlie. The UPRR container stack train is still there.

There is a turntable at loco (East End) but because I didn't know how to install it properly it's not showing up. Well not for me anyway.

Also a passenger train emulating the Indian Pacific with a Dash 9 loco (albeit an AC version) is at Kalgoorlie Passenger Station.

I'm trying to figure out how to place mileposts. I can place them and link them to the track, but how do I set the value? I searched youtube, google and RWA but didn't get a basic tutorial.

There is a footbridge at the Passenger Station but it is way too long above ground so even the 4 track bridge is too short and doesn't really fit with the station there.

As always, feedback is appreciated!

[img]http://s14.postimg.org/r5dkqegel/2014_06_24_00003.jpg[/img]
[img]http://s29.postimg.org/6y6guibpf/2014_06_24_00001.jpg[/img]
[img]http://s27.postimg.org/fmfddhj5r/2014_06_24_00005.jpg[/img]
[img]http://s16.postimg.org/9ga5q9pqp/2014_06_24_00006.jpg[/img]

[color=#417394][font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]http://www.artc.com.au/library/TA02%...ssue%202.2.pdf[/font][/color]

The Stations are:

West Kalgoorlie
Kalggorlie Loco
Kalgoorlie Passenger
Leonora junction
Parkeston
Golden Ridge
Curtin
Blamey
Karonie
Chifley
Coonana

Future Planned Stations after Coonana to Forrest: all-including Kitchener, Zanthus, Rawlinna, Mundrabilla and Forrest plus the rest you can see in the diagram linked to here.
And from Koolyanobbing to West Kalgoorlie
Binduli Junction
Bonnievale
Stewart
Wallaroo
Jaurdi
Darrine
Koolyanobbing East (Ballon Loop)
Koolyanobbing

Daniel
  F4PhantomRAAF Locomotive Driver

UPDATE v6   26-06-14

http://www.filedropper.com/kalgoorliev6
WORK IN PROGRESS Version 6.0 This route at present starts at West Kalgoorlie, Western Australia and heads East 180km+ to about 10-15km East of a crossing loop on the Trans Australia Railway called Coonana. It is planned in the next few weeks to go to Rawlinna and eventually Forrest, near the border of Western Australia and South Australia. Eventually the Western section will be built from West Kalgoorlie to Koolyanobbing making this the biggest ever (longest) route for Train Simulator 2014. Koolyanobbing will allow Iron Ore services to be ran between West Kalgoorlie to Koolyanobbing and also allow continuation of main East-West freight and passenger services such as the Indian Pacific (Sydney to Perth) train and fast freighters, among them SCT, Pacific National and Aurizon. East of Kalgoorlie there is up to 30 trains a day counting both directions but this is busy for us. This is why this track, a single line, is so good because you can have some good meets. The problem is the Air Brake system in TS2014 needs to be modelled because long freight trains don't get instant brake applications. It takes sometimes half a minute for a full service to apply, maybe more. And then it takes anywhere from 3-5 minutes for the brake pipe to be charged. Australia uses 500kpa for a maximum brake pipe pressure (brake released) while the USA and Iron Ore companies that use American equipment built for America use 700kpa (90psi). A 50kps reduction from 500kpa is a minimum service application while a 150kpa reduction is a full service brake application. The present length of this route is about 180km out to Coonana. Tracks have been adjusted and are not floating anymore. East of Chifley you will see Australian vegetation (it looks like it!) as I set it up with assets from Cajon Pass enabling a very nice feeling of remoteness in a large land that is flat, dry and has floods. Australia is dusty and muddy in wet conditions. You have been warned so make sure you don't get bogged driving the crew car out to relieve other crews.


Scenarios work now, including the standard scenario.


UPDATE INFORMATION! Version 6.00 of Koolyanobbing-Kalgoorlie-Forrest.

Forrest is a very long way so I plan version 10 to be at Forrest and version 15-20 at Koolyanobbing which is West of Kalggorlie and will enable the running of Iron Ore trains. If anyone has 8-10 hours to spare in front of their PC they can take an empty out of West Kalgoorlie and head West to Koolyanobbing, load it and return back to West Kalgoorlie. Koolyanobbing has a balloon loop.

Now have approximately 180km of track laid from West Kalgoorlie Eastwards.

Stations:

West Kalgoorlie
Kalgoorlie Passenger Terminal
Parkeston
Golden Ridge
Curtin
Blamey
Karonie
Chifley
Coonana


Each crossing loop varies but is about 1800m-2000m in length and trains set up in scenarios are long but they all fit in with around 100m to spare. Nice for crossing with.

Kalgoorlie now has more buildings and a proper Loco where locomotives are stored, fuelled and serviced. There are plans to put facilities at Parkeston as well like a diesel fuel bowser for you to fuel your locomotives with. Kalgoorlie has one.


Have placed a large amount of flora from Chifley Eastwards. This is what I intend the route to look like as that is all there is out there.

I would like feedback so please download and play through it and tell me what you think so far and any problems you have. The people that provide valuable feedback and do so consistently will have a chance at being a Beta Tester in the future.

At the very least let me know if you had a drive on the track.

I am now learning signalling placement. It is hard as there is no specific tutorial for single track using UK signalling (Australia is based on UK railways).

The signalling from Parkeston Eastwards is non existent. It is RTC (ARTC) and is essentially called Train Orders. I had to place signals so we could get AI trains moving on the network and enjoy some nice crossings. If anyone wants to help me learn more please let me know!
Here:
http://forums.uktrainsim.com/viewtopic.php?f=370&t=138152

Or leave a message here in Steam.
  ARG706 Chief Commissioner

Location: SA
I made an attempt at this last year, but due to other things distracting me, it never got further than track laying. Given that 3dCrafter doesn't work in Windows 7 anymore, I have little choice than to do things in MSTS instead.
  F4PhantomRAAF Locomotive Driver

Trans Australian Railway Line Version Release 6.01a

Koolyanobbing-Forrest Route Train Simulator 2014 Work in Progress WIP


http://www.filedropper.com/kalgoorliev601a

File size is 264MB



Track has been extended East to at least Kitchener and West from West Kalgoorlie to beyond Stewart.

These new sections have only had about 15km worth of track height adjusting and smoothing.

Free Roam Scenarios have been added, please let me know if they work. Thanks.
  JimYarin Chief Commissioner

Location: Adelaide, South Australia
Trans Australian Railway Line Version Release 6.01a

Koolyanobbing-Forrest Route Train Simulator 2014 Work in Progress WIP


http://www.filedropper.com/kalgoorliev601a

File size is 264MB



Track has been extended East to at least Kitchener and West from West Kalgoorlie to beyond Stewart.

These new sections have only had about 15km worth of track height adjusting and smoothing.

Free Roam Scenarios have been added, please let me know if they work. Thanks.
F4PhantomRAAF


thnks for the contribution.  the route is looking good.

this file took 5 hours to download from the site filedropper. completely painful. can you send it here for further updates?
  F4PhantomRAAF Locomotive Driver

thnks for the contribution. the route is looking good.

this file took 5 hours to download from the site filedropper. completely painful. can you send it here for further updates?
JimYarin


Sure Jim,

I'll try to find out how to upload it.
You know how I guess though?

I need to make a small change to this following update I posted at Railworks America, but it is only making a DMU from Kalgoorlie Train Station drive-able. The sections from West Kalgoorlie to Stweart have been laid and halfway to Wallaroo.
[UPDATE 11-07-2014]
Trans Australian Railway Line Version Release 6.02

Koolyanobbing-Forrest Route Train Simulator 2014 Work in Progress WIP

Release notes

Signalling all the way to Boonderoo.
Removed autosig Signals. Hope this helps in crossings, will check this today.


[ltr][color=#5d8fbd][font='Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif]http://www.mediafire.com/download/c4cfl ... ev6_02.rwp[/font][/color][/ltr]

Please let me know the quality of this download link and download. Thanks.

Daniel
  JimYarin Chief Commissioner

Location: Adelaide, South Australia
uploading is easy but you need to ensure you provide plenty of detail on the file in the fields. click on http://www.railpage.com.au/downloads/add and fill in the details and the file will upload. you then get a message the file will be reviewed.

at some stage the file becomes visible in the downloads section http://www.railpage.com.au/downloads/

tip. make sure you select route as the file you will be uploading is an msts route.

feedback for you.  the latest version of your file is currently download to my windows machine and is displayed 2 hours to complete. far too long.
  F4PhantomRAAF Locomotive Driver

uploading is easy but you need to ensure you provide plenty of detail on the file in the fields. click on http://www.railpage.com.au/downloads/add and fill in the details and the file will upload. you then get a message the file will be reviewed.

at some stage the file becomes visible in the downloads section http://www.railpage.com.au/downloads/

tip. make sure you select route as the file you will be uploading is an msts route.

feedback for you. the latest version of your file is currently download to my windows machine and is displayed 2 hours to complete. far too long.
JimYarin


Ok.
  HappyPerth Station Staff

Location: Perth, Western Australia
how big is the download ?
  JimYarin Chief Commissioner

Location: Adelaide, South Australia
how big is the download ?
HappyPerth


278meg
  HappyPerth Station Staff

Location: Perth, Western Australia
is there anyway people can assist in updating the route?
  F4PhantomRAAF Locomotive Driver

is there anyway people can assist in updating the route?
HappyPerth

I'll think about that one Happy.

But for the time being 300km+ worth of track isn't bad.

I am still working on it but the World Cup kind of took my focus off the route. Finally my team won! Well I knew the Socerroos wouldn't win, but Germany has been a strong contender since 2002/2006.

I will be updating the route.

What things in particular would you like me to prioritize for updating? More trees? More track?


Daniel
  ARG706 Chief Commissioner

Location: SA
Just curious, what 3d modelling program do you use to make your scenery and get into the sim?
  F4PhantomRAAF Locomotive Driver

Just curious, what 3d modelling program do you use to make your scenery and get into the sim?
ARG706



Well since there aren't a lot of buildings in the route except for Kalgoorlie, I am using Cajon Pass assets. And I think the US general assets.
I will only do a professional route if the money is there and that would be using tools like 3DSMAX but there are some lite versions you can use for non-professional use.

The cost of 3DSMAX is in the thousands of dollars and then there is the learning curve.

Why are you asking?
  F4PhantomRAAF Locomotive Driver

Just curious, what 3d modelling program do you use to make your scenery and get into the sim?
ARG706



This article over at Engine Driver may interest you.
http://www.engine-driver.com/article/show/12/making-your-own-scenery-items-for-train-simulator

Are you interested in 3d Modelling?

This can help-GMAX:
http://www.turbosquid.com/gmax

It was introduced with Flight Sim. I think it is a lite version of 3DSMax.

They mention other programs here including Skethup by google (I think).
http://www.engine-driver.com/article/show/1196/ts2013-route-building-more-assets

Daniel
  ARG706 Chief Commissioner

Location: SA
I've been 3d modelling for nearly 10 years. However, I can't export anything into the proper format for Railworks because there are issues with 3d Crafter and Windows 7, mainly due to updates to the latter. I'm just curious, which program do you use to export stuff into Railworks?
  F4PhantomRAAF Locomotive Driver

I've been 3d modelling for nearly 10 years. However, I can't export anything into the proper format for Railworks because there are issues with 3d Crafter and Windows 7, mainly due to updates to the latter. I'm just curious, which program do you use to export stuff into Railworks?
ARG706


I haven't, but, I will research this for you and get back to you. I need a 3D Modeller.

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